It can't load additional data after first load. ![]() I have solutions/planned fixes to many of these. It currently has a few limitations, mostly with materials and lighting. This script of course also allows viewing underground areas for cheating (I do not endorse this behaviour if you choose to spoil your adventure game in this way, it has nothing to do with me.) This is very handy if you want to legitimately obtain slimeballs for the creation of Sticky Pistons. Can display Slime-spawning chunks as big green bounding cubes on the bottom 16 layers, at bedrock) based on each saved game's world seed. There's a LOT of stone, so be prepared to wait for very long times if deselecting the 'Omit Stone' option. ![]() Stone (and Dirt) will be discarded by default to save time and increase viewport performance. ![]() ![]() Blocks are instanced onto a dupliverted mesh, allowing for diverse animation possibilities and manual tweaking/editing of scene/view. Loads, colours and textures all block types. It reads directly from your system default.
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